![]() Basically, it is a channel that analyzes game design in various facets of various games. Boss key design analysis – Game maker’s Toolkit: A source I have not looked into yet, it was recommended by a potential future studio member.Ideas for population and lore can derive from here. ABC News – brief coverage of a community that lived in the underground sewage system of Romania as shelter for homelessness.Weird stuff in sewers which equates to cool stuff we can put in the sewer to populate the space. List Verse – Literally what the last part of this link says.Warning: This is a very, very long article, but comprehensive. It also talks about the various types of waste disposal and blockages that can occur in a sewer system. Scientific American– A historic retelling of the evolution of sewers from the Roman Aqueducts to modern day sewage systems and how they work.The Atlantic – A brief, but in-depth overview of the history of sewers in the US.CityLab – Talks about why and the importance of steam coming from the manholes in cities occurs. ![]()
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